All Docs Documentation Version: Base (Free) Influence System Ultimate
Simple Attribute Forge Ultimate

Modifier Wizard Guide

Complete walkthrough of the 4-step modifier creation wizard.

Opening the Wizard

Go to Window > Simple Attribute Forge > Modifier Wizard

Step 1: Choose Attribute Data

Select your generated AttributeData ScriptableObject. This determines which attributes are available for modification.

Step 2: Configure Modifiers

Define your modifiers with all their properties.

Adding a Modifier

  1. Click "Add Modifier"
  2. Set name, description, and tag
  3. Configure duration, priority, and stacking
  4. Set behavior flags (isDebuff, canBeDispelled, etc.)
  5. Configure requirements (level, incompatible modifiers)

Adding Modifications

  1. Click "Add Modification"
  2. Select target attribute
  3. Choose modifier type (Flat, Percentage, Multiply)
  4. Set the value
  5. Optionally enable conditions

JSON Import/Export

Step 3: Script Settings

Configure how code is generated.

Step 4: Generate

Generate all code and assets.

  1. Click "Generate All Scripts"
  2. Wait for Unity to compile
  3. ScriptableObject assets are auto-created after compilation
Auto-Creation: The wizard automatically creates .asset instances after scripts compile, populated with your configured values.