No-Code Stats, Formulas, Buffs & Classes for Unity
Core attribute system with 4 behavior types, regeneration, events, and code generation. Define your stats and generate complete MonoBehaviour components.
Formula pipelines for derived stats. Breakpoints, conditions, soft/hard caps, and automatic recalculation. Make STR affect damage without writing formulas by hand.
Buffs, debuffs, and status effects with duration, stacking, conditions, prerequisites, and ARPG-style regeneration modifiers. One line to apply, one line to remove.