
Simple Attribute Forge Ultimate is the complete package for building professional RPG attribute systems. It includes everything from the Base and Pro tiers, plus two powerful new systems:
Create buffs, debuffs, equipment bonuses, status effects, and any temporary or permanent attribute modifications with full conditional logic support.
Define character classes (Knight, Mage, Rogue, etc.) with unique starting attribute configurations. Perfect for class-based RPGs.
4-step visual editor for creating modifiers. Configure attributes, conditions, behaviors, and generate complete code automatically.
Modifiers that only activate when conditions are met. "Berserker Rage: +50% damage when Health < 25%"
Modify regeneration rates and delays. Flat bonuses, percentage bonuses, or completely disable regeneration.
Level requirements, modifier compatibility rules, and category-based organization for complex modifier interactions.
Static utility for querying active modifiers. Check for buffs, debuffs, and modifier tags at runtime.
Define starting attributes for character classes. Auto-generates enums, managers, helpers, and validators.
Check attribute values: "Health < 50%", "Mana >= 100", "Stamina != 0". Supports 12 comparison types including percentage-based checks.
Check modifier presence: "Has Burning debuff", "Does NOT have Shield buff", "Has any modifier with tag 'curse'".
For each modifier defined in the wizard, three files are generated:
Define starting attribute configurations for different character classes in your RPG.
Weapons that add +50 damage, armor that adds +100 health, accessories with percentage bonuses. All configurable in the Inspector.
Temporary effects with durations: Poison (-5 HP/sec for 10s), Haste (+25% speed for 30s), Shield (+50% defense for 1 minute).
Conditional permanent effects: "Berserker: +30% damage when Health < 25%", "Last Stand: Invincible for 3s when taking fatal damage".
Modifiers that require other modifiers: "Fire Mastery: +20% fire damage (requires Burning on target)", "Combo Finish: +100% damage (requires 3 stacks of Combo)".
Starting configurations for Warriors, Mages, Rogues, etc. Templates define base stats that the Influence System then calculates derived values from.
Burning, Frozen, Poisoned, Stunned - each with unique attribute modifications, conditions, and behaviors like disabling regeneration.
Step-by-step tutorial for creating your first modifier and character template.
Deep dive into SimpleAttributeModifierGroup, AttributeModification, and the modifier lifecycle.
Complete walkthrough of the 4-step modifier creation wizard.
AttributeCondition and ModifierCondition in detail. Comparison types, logic operators, and advanced patterns.
ARPG-style regeneration modification. Flat bonuses, percentage bonuses, and regen disabling.
Creating class-based starting configurations with the Template Wizard.
Complete API documentation for all Ultimate classes, methods, and enums.
JSON import/export for modifiers. Schema documentation and AI integration.
Common issues and solutions for the Modifier and Template systems.
Walkthrough of the included Ultimate demo scene with modifiers and templates.
| Feature | Base (Free) | Influence System | Ultimate |
|---|---|---|---|
| Attribute Wizard | Yes | Yes | Yes |
| Code Generation | Yes | Yes | Yes |
| Regeneration System | Yes | Yes | Yes |
| Event System | Yes | Yes | Yes |
| JSON Import/Export | Yes | Yes | Yes |
| Influence System (Formulas) | - | Yes | Yes |
| 7-Step Formula Pipeline | - | Yes | Yes |
| Breakpoint System | - | Yes | Yes |
| Modifier System | - | - | Yes |
| Conditional Modifiers | - | - | Yes |
| ARPG Regen Modifiers | - | - | Yes |
| Character Templates | - | - | Yes |
| Modifier Tracker | - | - | Yes |
Simple Attribute Forge Ultimate v1.0 - Complete Modifier & Template System
Created by Living Failure - Building complete RPG systems through visual tools and automated code generation.