About Simple Connect
Simple Connect is a two-engine puzzle toolkit for Unity, made by Living Failure. The pair engine generates boards where matching endpoints are linked by non-crossing paths on square and hex grids — playable as draw-the-line or rotate-the-pipes puzzles. The network engine generates connected pipe systems the player rotates back together, with junction dials, loops, dead-end sealing, and pinnable fountain cells. Both prove their solutions and store puzzles as ScriptableObjects — leaving the movement, input, and art to you.
Version 1.0 · Unity 6000.3+
Design philosophy
- Verify, don't hope. A generator that can't prove uniqueness is half a tool.
- No color in the data. A pair is an Id, not a color — so one puzzle can drive links, pipes, wires, or numbers.
- No bloat. The core is pure C# with zero package dependencies; the demo and editor are walled off in their own assemblies.
- Pipeline-agnostic. The generator makes data, not visuals — drop it into any project.
- Readable example code. The demo is plain components you can read, copy, or replace.
More from Living Failure
Simple Hamiltonian — a cover-all / single-path puzzle generator (square & hex): the solution is one unbroken line that visits every tile once. Same verified-unique, ScriptableObject-first workflow as this asset. Available on the Unity Asset Store.
Support
Questions, bugs, or feature requests: livingfailuregames@gmail.com. Please include your Unity version and render pipeline. Spotted something the docs get wrong? Reports are welcome and fixed quickly.
License
Distributed under the Unity Asset Store End User License Agreement. Use it in your own games and tools; don't resell or redistribute the source as an asset.