Genre Templates
All 4 forges ship with 6 genre templates that pre-populate property definitions with genre-appropriate Categories, Flags, Numerics, and Texts. Templates are a starting point — you can modify, add, or remove any property after applying a template.
Select a template in Step 1 (Setup) of any wizard. Choosing "None" starts with a blank slate. Changing templates after defining entries will prompt for confirmation, since it replaces all property definitions.
ARPG Template
Designed for action RPGs (Diablo, Path of Exile, Last Epoch). Emphasizes damage types, resource management, and scaling per rank.
Skill-Level Properties (Skill Forge)
| Type | Name | Details |
|---|---|---|
| Category | Skill Type | Attack, Spell, Buff, Debuff, Passive, Movement, Summon, Aura |
| Category | Element | Physical, Fire, Ice, Lightning, Poison, Holy, Dark, Arcane |
| Category | Target Type | Self, Single Target, AoE, Cone, Line, Chain, Global |
| Flag | Is Passive | Default: false |
| Flag | Is Ultimate | Default: false |
| Numeric | Base Cooldown | Seconds |
| Numeric | Mana Cost | Base resource cost |
| Text | Lore | Flavor text |
Rank-Level Properties (Skill Forge)
| Type | Name | Details |
|---|---|---|
| Numeric | Damage | Per-rank damage value |
| Numeric | Duration | Effect duration in seconds |
| Numeric | Cooldown Reduction | Percentage reduction per rank |
MOBA Template
Designed for MOBAs (League of Legends, Dota 2). Focuses on ability scaling, lane impact, and team synergy.
Skill-level categories include Lane Phase (Early, Mid, Late), Role Fit (Carry, Support, Tank, Assassin, Mage, Bruiser), and Crowd Control type. Rank-level numerics emphasize per-level scaling values and cooldown reduction.
MMO Template
Designed for MMOs (World of Warcraft, Final Fantasy XIV). Emphasizes class identity, raid roles, and resource management.
Skill-level categories include Skill Category (Core, Talent, Racial, Profession), Resource Type (Mana, Energy, Rage, Focus, Combo Points), and Cast Type (Instant, Channeled, Cast Time, Toggle). Rank-level properties track per-rank GCD modifications and resource cost scaling.
Turn-Based Template
Designed for turn-based RPGs (Final Fantasy, Persona, Fire Emblem). Focuses on action economy, turn order, and elemental weakness systems.
Skill-level categories include Action Cost (Free, Half Turn, Full Turn, Multi-Turn), Element, and Range. Flags include "Consumes Turn" and "Can Counter". Rank numerics track hit rate, critical rate, and accuracy bonuses.
Action Template
Designed for action games (Devil May Cry, Bayonetta, God of War). Emphasizes combo potential, input complexity, and style scoring.
Skill-level categories include Input Type (Press, Hold, Charge, Direction+Press), Attack Type (Light, Heavy, Launcher, Slam, Projectile), and Cancel Window. Flags include "Can Air Cancel" and "Has Super Armor". Rank numerics include "Hit Count" and "Style Points".
Roguelike Template
Designed for roguelikes (Hades, Slay the Spire, Dead Cells). Emphasizes run synergies, randomized upgrades, and resource efficiency.
Skill-level categories include Rarity (Common, Uncommon, Rare, Epic, Legendary), Synergy Tag (multiple synergy groups), and Acquisition (Starter, Shop, Drop, Boss Reward, Secret). Flags include "Stackable" and "Removable". Rank numerics track "Stack Multiplier" and "Trigger Chance".
Customizing Templates
After applying a template, you can freely:
- Add new categories, flags, numerics, or texts
- Remove any property you don't need
- Rename labels and entries
- Reorder properties (drag handles in the ReorderableList)
- Add category entries to existing categories
All changes in Step 2 automatically sync to existing entries in Step 3. New properties get default values; removed properties are cleaned up.